The primary objective of the game is to occupy more than half of the constituencies of the state (16 constituencies), which allows the player to form a majority ruling party over the state and win the game. This objective can be achieved by expanding the party from the headquarters to the different constituencies of the state, or by defeating another player’s headquarters and hence gaining control over that player’s party.

Key Educational Elements:
Civics and Political Science: Players simulate forming ruling parties, controlling constituencies, and making strategic decisions through media and momentum.
Resource Management: Players manage resources like water, food, technology, and infrastructure.
Media Literacy: The game introduces challenges via "media cards" that simulate real-world governance issues.
Critical Thinking and Strategy: Children make decisions on expansion, alliances, and conflict, encouraging analytical thinking.

